tag:blogger.com,1999:blog-4543404507580351783.post7417486878930515378..comments2023-12-14T14:02:26.292+01:00Comments on Buttons, Adventures of a Tarutaru.: Why do we play this game?Buttonshttp://www.blogger.com/profile/08931835393719465923noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4543404507580351783.post-65902585151513185772010-03-21T22:02:49.960+01:002010-03-21T22:02:49.960+01:00D*** you Butts, what can I say to that. I think yo...D*** you Butts, what can I say to that. I think you just managed to express the reason of my break better than I could ever. Those little achievements and "I wonder what's behind that hill" attitude is definitely something many players miss. I had missed it too since two years back, and I think I got it back before my break. Or at least realised what it was. Now, after the break, finding and killing NMs no matter the level or drops feel much more rewarding than ever before. But I believe getting the gear is important in this game too, especially if you can look forward to them as dreams. It keeps you going when you have a clear target. But the game shouldn't be only that either. You should also have fun going after it. If any of you have wondered my habit of making trains, that's my reason. (though SE spoiled a lot of that by their mpk-patch) One shouldn't forget the simple things, neither in ffxi or in life. They make it feel enjoyable rather than pain in the a**. Note: if you want to camp NMs without competition, try Helldiver at buburimu. 1-2hr lottery from Zus, around 4k drop and no competition for sure. Some crawlers to train and nice view too. :)Shokunnoreply@blogger.com