Thursday, November 11, 2010

FFXIV Version Update Notes.

Looky looky guys, big things are coming to Eorzea!
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Comprehensive Content of Upcoming Large-Scale Version Updates (11/11/2010)

This Topics post will be detailing the content included in the large-scale version updates scheduled for release in the months of November and December. In addition, content slated for release in future version updates will also be introduced

November & December Version Updates

First 2011 Version Update


The addition of new guildleves

Adjustments to existing guildleves

The implementation of a feature allowing players to lower levequest difficulty after activating the leve

Adjustments to local levequest rewards

The Addition of a feature allowing players to abandon local levequests

The implementation of main map markers to indicate the locations of local levequest clients

Adjustments to existing behests

The addition of new guildleves

Adjustments to existing guildleves

The addition of new main scenario quests

The addition of new class quests

The addition of new tutorial quests

Adjustments to existing tutorials


Adjustments to classes

Adjustments to combat balance

Adjustments to enmity rates

Adjustments to physical and magical accuracy rates

Adjustments to how skill points are awarded

Adjustments to monster population and territory

The implementation of notorious monsters

Improvements to the targeting feature

Further adjustments to classes

Further adjustments to combat balance

The further differentiation of actions to enhance class identities

Adjustments to the effect of various parameters

Adjustments to enemy population and territory

The addition of notorious monsters (NMs)

The addition of new battle content

The addition of notorious monster-related battle content

The addition of hamlet defense battles

The addition of item exchange quests

The addition of graphic displays to better clarify the effective ranges of actions

The addition of countdown timers on status icons

The addition of an "/assist" text command


Adjustments to existing synthesis recipes

The addition of new synthesis recipes

Improvements to synthesis controls

The addition of a list that contains a player's eight most recently used recipes

A reduction in the amount of commands necessary to begin synthesis

Adjustments to gathering balance

Adjustments to stack totals on select items

The addition of a repair icon

The addition of an auto item sort function

Adjustments to item durability

An increase in player inventory capacity

Further adjustments to existing synthesis recipes

The addition of new synthesis recipes

Further improvements to synthesis controls

The addition of a reference list that contains all previously used recipes

Improvements to repair controls

A reduction of the number of commands necessary to begin repairs

The addition of a manual sort function for items

The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering


Changes to how players access the market wards

Adjustments to retainers

A feature allowing players to change their retainers' equipment

Changes to the retainer interface

The addition of a default display of prices next to each item in a retainer's bazaar

The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)

An increase in the number of employable retainers

The addition of an item search feature

Further adjustments to retainers

An increase in retainer inventory capacity

An increase in the number of items that can be placed in a retainer's bazaar

A fix assuring that retainers do not leave their bazaar locations after server maintenance

The addition of a sale/purchase history

Functionality changes to the "buying" feature

The addition of a delivery service

User Interface

Improvements to the Main Menu

The splitting of Attributes & Gear into two separate menu options

The addition of a Loot option for easy access to the loot list

Changes to how statuses are displayed

Improvements to the Map

The addition of mouse scrolling functionality

The addition of a zoom feature

The addition of party member location markers

The addition of new customizable keyboard commands

Improvements to the action bar, allowing players to freely position the widget

Adjustments to macro functionality

Changes to main menu display format

Changes to inventory list display format

Improvements to various user-interface layouts

Improvements to the Interactions menu

The addition of a help text window

The reorganization of on-screen information

The reformatting of existing widgets, allowing for access of multiple windows at the same time

Improvements to Actions & Traits menu response time

Improvements to mouse and keyboard controls

Improvements to character controls

The addition of drag and drop functionality

The addition of mouseover popup help text

The addition of right-click menus

The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette


The addition of a party invite feature to the friend list

Changes to linkshell display

Improvements to chat functionality

The addition of a chat mode toggle feature

The addition of multiple log window tabs and a feature allowing for multiple log windows

The addition of chat filters for synthesis and harvesting

The addition of a feature allowing the customization of chat mode font color

The addition of "companies" (player-run guilds)

The addition of company-owned ships

The addition of company-owned buildings

Improvements to existing linkshell features

The addition of an in-game/Lodestone mail feature

The addition of new search features


The further alleviation of server-load issues

The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations

The addition of player titles

The Lodestone

The addition of a linkshell page

The addition of new linkshell page features

The addition of a company page

The addition of a linkshell and company search feature

An expansion of viewable character information

The development team will be focusing their efforts on the three points elaborated below.

Gameplay Improvements

As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times. In addition, a general restructuring of user interface (UI) operations will lessen lag and sluggish response times.

The UI will also be undergoing several additions and adjustments aimed at creating more intuitive and user-friendly controls. Furthermore, a new UI geared towards users playing with a mouse and keyboard is currently being designed, and will hopefully be ready for implementation in a coming version update. The current in-game UI will remain available for those users who prefer to play via controller, while the newly designed UI will be available as an option for those who wish to use a mouse and keyboard.

User feedback will continue to play a major role as we further address issues and make ongoing improvements in these and future version updates

Goal-Oriented Content & Comprehensive Tutorials

Together with the aforementioned improvements to gameplay, the availability of "goal-oriented" content and items, and the need for comprehensive and clear tutorials are issues that will be immediately addressed.

In the hopes of providing players with opportunities to engage in such content as soon as possible, the November version update will see a reduction in the amount of skill points required to reach rank 20. By effectively reducing the amount of time necessary to reach rank 20, players will sooner be able to gain access to class quests and high-rank guildleves.

Further content scheduled to be released in the Decemeber version update:

Notorious monsters
Item search feature

We believe that these additions will go a long way towards fulfilling the need for goal-oriented content and improving general usability of in-game features.

Notorious monsters (NMs) are a special category of enemy that can be found throughout the various areas of Eorzea. Sometimes associated with levequest objectives, several of these formidable opponents, and a vast array of equippable items associated with them, will be coming with the December version update. This will be the first of many installments bringing NMs to Eorzea, with future updates promising to introduce even more NM-related content.

Implementation of a item search feature will serve to stimulate the in-game economy by helping prospective buyers and sellers to find one another. This will be accomplished by making it easier for users to discern what items are currently available, as well as simplifying the process of finding a specific item.

In addition to the above, the version updates will also feature adjustments to class balance, changes to enemy population and distribution, and the addition of all-new quests, items, and recipes. It is our hope that this will allow users to enjoy their time in Eorzea by providing them with a more concrete sense of purpose, no matter which class they choose. Additional tutorials are also slated for introduction in November and December, and will greatly simplify the learning process when using the game's various systems and engaging myriad content.

Establishment of In-Game Communities

The forthcoming November and December version updates will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.

Once estbalished, companies will be able to work towards acquiring their own communal assets, such as buildings that can serve as headquarters, or ships that can be used to access multiplayer content. The system will provide concrete benefits to players who align themselves with a company, as well as motivate already established companies to seek out new recruits. In essence, the focus will be on providing new, innovative content for all players to enjoy. The FINAL FANTASY XIV Lodestone will also offer a number of online services covering both companies and linkshells.

All of the additions and changes mentioned above are currently in the final stages of development, and we are optimistic that they will be implemented in the version updates of November, December, and early 2011. Beyond those listed here, there are still numerous other features being planned. More information on these will be released in the future as details become available.

While there is nothing we would like more than to address every individual issue raised by the community, the upcoming version updates will be centered on resolving the problems and shortcomings within the three categories outlined above. We apologize if there is an aspect of the game not mentioned here, and assure you that we will be working to make as many refinements and improvements as possible.

We hope that you continue to enjoy your time in Eorzea, and promise that things will only be getting better!

FINAL FANTASY XIV Development Team

See the original announcement here:

This is all so exciting, I know for sure that I am really looking forward to these updates. :)

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